Video Game Smarts
How You Can Use Video Game Techniques to Improve Smarts and Test Scores
As CNN recently reported, studies show that
playing video games increases children's attention span and brain
development. But how can that benefit
their school work? Do you really want your
child to spend more time playing video games, hoping it turns
into better SAT scores?
The key to taking advantage of the increased
brain development from video games is understanding how the brain benefits work.
The brain pay-off from video gaming is in the amount of visual
information the brain can take in, how much visual stress it takes to
distract focus, and in how rapidly the brain can refocus in moving
attention from object to object. "Clearly, these individuals have
an
increased ability to process information over time..." reports the
study's authors C. Shawn Green & Daphne Bavelier. "Great," you
ask, "how does that translate to grades?" So to truly benefit
your
child's grades, test scores and intellect, let's break down exactly how
these increased abilities can be used outside of video game play.
Gamers have an increased ability to focus and a higher threshold for
distraction. But what school
teacher doesn't constantly have to remind her young students to pay
attention? In
most school classrooms, the activity is slower and less of it is
visual. It's also not near as interactive for the student. The
video
game captures and holds the players attention because the action is
constantly moving and the scoring requires a player to keep track of
all the moving stuff. So here's how to keep those unfocused
youngsters
on target outside of the video game and during their homework.
* Rapid-fire repetition: How many times can they spell a tough
word correctly in 1 minute? You keep time while they keep track.
The repetition of the spelling word will have them memorize it
completely, but since they are also keeping count of how many times
they spell it correctly, their attention is shifted to the count.
Repetition is one of the most effective methods for learning things
like times tables or spelling words in a short amount of time, and does
not require thought, only recall. The process uses their focusing
ability and is very interactive. This allows the brain to
alleviate the tedium of the repetition, while still allowing the memory
to get the spelling completely stored. Since the child's focus is
more on the counting task and the speed, they will not get bored from
doing the task over and over.
* Speed Is Exciting: Use flash cards to for memorizing facts, like
times tables or state capitals, but keep a quick pace for changing from
card to card. Don't linger on a card longer than three
seconds.
Video games increase the threshold for distraction, meaning it takes
more chaos and information to throw the game players off or make their
performance suffer. By only exposing the flash card for up to
three seconds, you keep the student focused on the answer. Since
they know the card is going to change fast, they will give answers more
from an automatic recall, which is good. If they really know the
answer, they will give it immediately. If they don't really know
it, they will linger before trying to answer. This will show what
they really know, and what they need to work on (great for increasing
efficiency in homework!). The fast time pace will not feel
chaotic, because it's a slower pace than they are used to in the video
game. The flash card method also provides the repetition that is
needed to learn facts or memorize lists, but because it moves at a fast
pace, it will hold their attention.
* Focus on Visuals: For items like math word problems, have
your child draw the problem and use their visual skills. When
they see it, they can solve it.
Although most people have the ability to conjure up real or imagined
images in their mind, some people do have difficulty with this.
Math word problems really tweak this weakness in some people. For
others, the difficulty in solving the problem lies in the amount of
fact accumulation and distraction in the words. If students like
hearing and seeing better than reading, word problems drive them
absolutely nuts! By learning to focus their attention back onto
the visual aspect of the word problem, our video game players get back
into their field of advantage. Drawing a picture of the word
problem scenario will get them seeing it, and convert the word
distractions to a visual aspect they can predict and respond to
effectively. It may take reading the word problem to them out
loud to allow them to refocus on their mental image for them to draw a
picture or solve the problem, but the more they work at this, the
better they will get at being able to to solve the whole problem
unaided.
* More Chaos Is No Problem: For tasks like memorizing maps, let
your student look at the map for short ten to twenty-second
bursts. They'll memorize more accurately than looking for a long
time.
The visual skill enhancements from video game play happen outside the
level of conscious thought, that is, they use the parts of the brain
that don't work by thinking in words or sentences, as we do in our
conscious thought. By only looking at the map for short bursts of
time, the student uses mostly parts of the brain that don't "think" and
work better for visual memorization. After about ten to twenty
seconds, once the student has had a chance to run their eyes over the
map and start to register details, the thinking kicks in and actually
derails most of the process. When brain processing in this
exercise switches from using visual centers to internally thinking in
words and phrases, which is automatic, the benefits of the visual
ability get sidetracked and memorization becomes a matter of word
storage. But to memorize a map and be able to recall things on
it, we need to use the visual skill, NOT thinking or word storage
skill. By keeping the map exposed to the student for only short
bursts of time, it keeps their brain in the visual, which is good for
this task, and out of reducing it to words, which is bad for this task.
* The Game Doesn't Stop for Mistakes: Take advantage of their attention
span by not stopping for mistakes. Acknowledge and correct
mistakes at the end of the activity, which shifts focus specifically to
what they do need to learn.
Stopping to correct mistakes, rather than flowing through an activity,
actually interrupts learning and performance more than it helps,
especially since it is a distraction and doesn't allow focus to develop
if it happens too often. By flowing through an activity, like
taking a test or playing a game or singing a song, the brain is able to
follow its natural processes for taking in and utilizing
information. By looking for, finding and correcting mistakes
after a thinking task is completed, it allows the student to refocus,
literally shifting their modes of thought from performance to problem
solving, which are different. Here's how the video game benefit
comes in: game players are used to making mistakes and going
right on with play, which is how the games is designed. (This is
also how their real life functions most of the time.) Most
players learn BY making mistakes, not by trying to avoid them.
Concentrating on avoiding mistakes log-jams the whole process of the
brain and how it works visually in the video game. If a player
has a consistent problem with a task, they will be able to work on that
specific task until they get it (most games have teaching and practice
rounds included for such skill development). Another benefit of
isolating mistake correction to the end of an activity whenever
possible, is that it then allows the student or player to concentrate
fully on learning that specific thing with their full attention, and is
much more efficient.
* The self-correcting Brain: Let them guess, takes risks and be
free to make mistakes in homework or study tasks. The brain
always seeks the right answer, but it needs to see, understand and use
wrong answers to learn completely.
This is one of the truly great things about the brain, if we learn to
use it properly. Our brain is always seeking the "right answer"
to whatever task we give it, and it will seek that answer as long as we
keep our attention on the search or the unresolved state. In a
sequence of events and neural paths far too complex to detail here, the
brain takes in and sorts an enormous amount of input all the time, but
it filters that information
to find specifically what we are looking for to arrive at the right
answer. This happens constantly throughout our lives and is our
automatic way of operating in life. We just don't see it
consciously. In video games, most players automatically play to
win, or at least to score points and in some way succeed at the
game. It would actually take a lot more thought and effort to
consciously work at loosing the game (without being passive and letting
the game beat us, which is a different strategy.) Since our brain
is always filtering incoming information to find what it needs, it has
to learn first what it needs to be able to get an answer. The
brain HAS to learn what "junk" is before it can filter it out. This is why making mistakes is so
important in the learning phase! If we make a distinction
between the learning phase, the practice phase and the performance
phase, the need for making mistakes becomes obvious. Let's define
the learning phase "listening to the lesson be taught in the classroom
and then using that information to do the assigned homework." Now let's
further define the practice phase as "short quiz a few days
later." Ultimately the performance phase would be "test for a
grade." By making and utilizing all the mistakes along the way to
the test, we have given our brain that necessary step of finding out
what to filter as "good information" and "junk." If our attention
along the way is on "avoiding making mistakes" rather than
learning and observing that path to the right answer, we miss the
learning most of the time. That's why if we focus on mistakes, we
only get more of them. The brain will seek out what we focus it
on.
These are just a few of the practical ways to use the brain benefits of
video games. There are many more facts about the visual aspects
of the video game study and how it works in the brain in the University
of Rochester study, done by the
study's authors C. Shawn Green & Daphne Bavelier.
Although the original study was only conducted to find the specific
brain details that result from gaming, and did not have an educational
intent, the benefits of "video game brain" definitely apply to daily
life outside the game. It just takes some of that brain power to
see how!
A pdf of the study "Action video game modifies visual selective
attention" can be downloaded from http://www.bcs.rochester.edu/people/daphne/visual.html#video
from the Department of Brain and Cognitive Sciences,
Center for Visual Science, University of Rochester, Rochester, New
York.
If you are interested in more brain development resources, I highly
recommend the Learning Strategies website. Visit them at www.learningstrategies.com for
lots of information and great products.
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